(Found in: Escalera, Thieves’ Landing and Casa Madrugada) It’s truly a case of practice makes perfect as there’s no sure-fire way of getting a ‘Ringer’ (the centre) on every single attempt. So the trick is trying to get it slap bang in the middle of the power meter. Release it too low and it’ll overshoot the sandbox. The problem is that if you release it too late (as your arm swings upwards), you may throw it too high, thus it not going far enough. By using the right stick to control the power of your throw (by moving the stick backwards then forwards), you’ll gain power. This can be a difficult game to get the hang of, you essentially must aim and throw a horseshoe at the pole in the sandpit opposite you.